textures.gg
A site for finding and installing Melee texture mods. The previews render the real game models in your browser with Rust compiled to WASM.
- downloads a day
- ~180
- model previews
- Rust → WASM
Cloudflare Workers, D1, R2, React, Rust/WASM
SaavyLab LLC
SaavyLab is my one-person software company. This site is the company stuff and the personal stuff in one place.
Right now I'm mostly working on Melee tooling, plus some audio projects and my homelab. The thing below is a little additive synth. Move across it to add harmonics.
I played Melee from about 12 to 20. I played every day, ran tournaments, and went to majors. I haven't really played in like 8 years, but the tech around the game has gotten really cool, so I'm back, just on the building side this time. All of the textures.gg code is open source under github.com/texturesgg.
A site for finding and installing Melee texture mods. The previews render the real game models in your browser with Rust compiled to WASM.
Cloudflare Workers, D1, R2, React, Rust/WASM
A native PC build of Melee from the decomp, plus a runtime that loads mods from a folder without rebuilding the game.
C, Rust, the doldecomp/melee decompilation
struct Example {
u32 flags;
f32 scale;
Example* next;
u8 kind;
};My setup is a Dante network, a Scarlett 18i20, and a Mac mini running my DAW. Most of my audio projects start with wanting to control that stuff from code, or wanting to understand how it actually works.
A CLI and Rust crates for controlling pro audio gear without the vendor apps. Dante, Focusrite, and PipeWire so far.
Rust
| desk | synth | mac-mini | |||||
|---|---|---|---|---|---|---|---|
| rx ↓ / tx → | mic 1 | mic 2 | L | R | L | R | |
| monitors L | |||||||
| monitors R | |||||||
| phones L | |||||||
| phones R | |||||||
| recorder 1 | |||||||
| recorder 2 | |||||||
My homelab is called Superbloom. It's also where a lot of my agent stuff runs, since running a cluster is a pretty good test of whether an agent is actually useful.
My homelab, all declared in git. NixOS on the machines, ArgoCD for everything else, and Hermes, an agent that keeps it running and messages me on Discord.
NixOS, K3s, Flux, ArgoCD, KServe, vLLM
My daily driver agent. It's one endless chat that keeps every message and compresses the history into a tree of summaries, so the model can zoom back into old context instead of losing it.
pi-durable, OptChat memory, Tern
Smaller tools, libraries, and things I do for fun.
Nothing here yet.
SaavyLab LLC is just me. It owns textures.gg and the open source under github.com/SaavyLab and github.com/texturesgg.
If you want to talk about any of this, email me at jayson@saavylab.com.